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Difference between revisions of "War of Aegis"
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The franchise has been mentioned in [[Big Little Bus]] day 2, as part of Maxime's introduction. | The franchise has been mentioned in [[Big Little Bus]] day 2, as part of Maxime's introduction. | ||
− | There is an Aegis-themed area at theme park [[K-World]], mentioned in chapter 310 onwards of [[Hypnosis Doesn't Work Like That!]]. The area is kind of grimy spacepunk, with lots of pyrotechnics and billed as an immersive AR version of the games. There are rides, cast members, and all kinds of high tech experiments working together to make you feel like you're there. The park's version of Admiral Book is incredibly tall, and has an outfit that " | + | There is an Aegis-themed area at theme park [[K-World]], mentioned in chapter 310 onwards of [[Hypnosis Doesn't Work Like That!]]. The area is kind of grimy spacepunk, with lots of pyrotechnics and billed as an immersive AR version of the games. There are rides, cast members, and all kinds of high tech experiments working together to make you feel like you're there. The park's version of Admiral Book is incredibly tall, and has an outfit that "must have been specially made in order to accommodate her bust". |
The main military force in this universe is the '''Orbital Marine Corps'''. Following an invasion by '''shriekers''' which decimated the population of Earth, they are responsible for defending the survivors in orbital slums known as '''Stratocolonies'''. | The main military force in this universe is the '''Orbital Marine Corps'''. Following an invasion by '''shriekers''' which decimated the population of Earth, they are responsible for defending the survivors in orbital slums known as '''Stratocolonies'''. | ||
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The latest game in the series is '''War of Aegis: Infinite Praxis''', a massively multiplayer RTS spinoff from the main skirmish FPS. The next release is expected to be War of Aegis 6, which is expected to be released in a few months. | The latest game in the series is '''War of Aegis: Infinite Praxis''', a massively multiplayer RTS spinoff from the main skirmish FPS. The next release is expected to be War of Aegis 6, which is expected to be released in a few months. | ||
− | The previous game is '''War of Aegis: Shadow Covenant III: Tybalt's Vengeance'''. The 'Shadow Covenant' series picked up during a hiatus in the main series, moving the action from human and shrieker colonies to drifting space hulks which had inexplicably been populated by zombies. These games are set three hundred years prior to War of Aegis 5, in which it was revealed that the shrieker invasion was motivated by a desire to control or destroy an ancient artifact known as the Unfolding Codex, which (it is heavily implied) will end up on Earth as a result of the plot of the final Shadow Covenant game. The game's developers have promised that each of the 7 planned games will reveal different aspects of how this happened, forming a longer story arc. Tybalt's Vengeance is the name of the derelict ship in this particular game, following the naming convention established by WA:SC I and II. | + | The previous game is '''War of Aegis: Shadow Covenant III: Tybalt's Vengeance'''. The 'Shadow Covenant' series picked up during a hiatus in the main series, moving the action from human and shrieker colonies to drifting space hulks which had inexplicably been populated by zombies. These games are set three hundred years prior to War of Aegis 5, in which it was revealed that the shrieker invasion was motivated by a desire to control or destroy an ancient artifact known as the Unfolding Codex, which (it is heavily implied) will end up on Earth as a result of the plot of the final Shadow Covenant game and gives power over life and death. The game's developers have promised that each of the 7 planned games will reveal different aspects of how this happened, forming a longer story arc. Tybalt's Vengeance is the name of the derelict ship in this particular game, following the naming convention established by WA:SC I and II. |
Adi also enjoys '''Aegis Conflict: Super Deformed Cartoon Carnage Squad''', which is a spinoff using the original engine but all the uniforms changed to cell-shaded primary colours, character models as caricatures with heads as large as their bodies, and the aliens replaced by cameos from other shows including [[Bibi Babi Miko]]. It's a cartoony deathmatch game played for laughs. All 'injury' animations are replaced by characters staggering around with cartoon birds or stars circling their heads. | Adi also enjoys '''Aegis Conflict: Super Deformed Cartoon Carnage Squad''', which is a spinoff using the original engine but all the uniforms changed to cell-shaded primary colours, character models as caricatures with heads as large as their bodies, and the aliens replaced by cameos from other shows including [[Bibi Babi Miko]]. It's a cartoony deathmatch game played for laughs. All 'injury' animations are replaced by characters staggering around with cartoon birds or stars circling their heads. | ||
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Mentioned in [[Trusting the Babysitter]] (2 years later) is '''War of Aegis: Shadow Covenant V: Another Eden'''. This one has more of the same plot, but also has worldwide leagues, including time-limited events with unique achievements and rewards. It appears that if you're a premium member, you can arrange to buy your achievements as actual medals and patches. The PVP stuff is separate from the story; although certain branches are unlocked by various achievements. There is also a mobile game, '''War of Aegis: Satellite Operations''' which seems to be some kind of resource management game, supporting a team of investigators on a derelict. Satellite can interact with Shadow Covenant IV and V as well as War of Aegis 6 (the same mobile game works with all 3 games; and has achievements for partnering with the same player as they complete all 3 story modes), allowing you to send upgrades to a friend who is playing on PC or console. It's asymmetric teamwork, and being in the same room as your satellite player may be something of an advantage in tournaments. The slang terms "an instance" and "a satellite" are used by gamers to refer to a single engagement on the main and mobile games respectively. Both games have offline story modes; although one oddity is that Satellite Operations does not have a competitive mode; the only multiplayer it supports is assisting players of the main games (although if you're assisting in a PVP match, you're effectively competing against other Satellite players who you can't actually see). | Mentioned in [[Trusting the Babysitter]] (2 years later) is '''War of Aegis: Shadow Covenant V: Another Eden'''. This one has more of the same plot, but also has worldwide leagues, including time-limited events with unique achievements and rewards. It appears that if you're a premium member, you can arrange to buy your achievements as actual medals and patches. The PVP stuff is separate from the story; although certain branches are unlocked by various achievements. There is also a mobile game, '''War of Aegis: Satellite Operations''' which seems to be some kind of resource management game, supporting a team of investigators on a derelict. Satellite can interact with Shadow Covenant IV and V as well as War of Aegis 6 (the same mobile game works with all 3 games; and has achievements for partnering with the same player as they complete all 3 story modes), allowing you to send upgrades to a friend who is playing on PC or console. It's asymmetric teamwork, and being in the same room as your satellite player may be something of an advantage in tournaments. The slang terms "an instance" and "a satellite" are used by gamers to refer to a single engagement on the main and mobile games respectively. Both games have offline story modes; although one oddity is that Satellite Operations does not have a competitive mode; the only multiplayer it supports is assisting players of the main games (although if you're assisting in a PVP match, you're effectively competing against other Satellite players who you can't actually see). | ||
− | Satellite Operations is framed as a training simulation for strategy AIs, allowing it to simulate situations from both the War of Aegis and Shadow Covenant eras. The plot of this game later centres around a possibly-alien AI which has infiltrated the training system in order to better understand humanity; the story mode has new episodes released monthly, but many players expect that the explanation of who/what the mysterious AI Miranda actually is will only be accessible in optional missions unlocked by assisting players on War of Aegis 7 (which has yet to be officially announced, but there have been some leaks). | + | Satellite Operations is framed as a training simulation for strategy AIs, allowing it to simulate situations from both the War of Aegis and Shadow Covenant eras, as well as the Imperial Expansion age. The plot of this game later centres around a possibly-alien AI which has infiltrated the training system in order to better understand humanity; the story mode has new episodes released monthly, but many players expect that the explanation of who/what the mysterious AI Miranda actually is will only be accessible in optional missions unlocked by assisting players on War of Aegis 7 (which has yet to be officially announced, but there have been some leaks). |
+ | |||
+ | In Shadow Covenant I, the Terran Empire has peaked, started to stagnate, and is in danger of collapsing under its own weight. By the time of Shadow Covenant V, the decline of the empire is obvious and corruption is rampant. In the main War of Aegis games, the Empire exists in name only and humanity has splintered. Without the need to defend against alien assault, we get the feeling that the remaining offworld colonies would have rebelled to start a civil war at the time of Aegis 4. | ||
[[Category: Media]] | [[Category: Media]] |
Revision as of 01:35, 3 April 2021
A video game franchise, starting with a first person shooter, and also including a puzzle game, real-time strategy, and skirmish wargames.
The 'face' of the franchise is a command AI called Admiral Book, who consistently gives orders to player characters based on a supposedly infallible strategy engine. She's styled as a holographic dominatrix, and contributes a good deal to the sex appeal of the series commercials. She is voiced by (and unofficially based on the mannerisms of) real world Domme and voice actor Lady Maxime.
The franchise has been mentioned in Big Little Bus day 2, as part of Maxime's introduction.
There is an Aegis-themed area at theme park K-World, mentioned in chapter 310 onwards of Hypnosis Doesn't Work Like That!. The area is kind of grimy spacepunk, with lots of pyrotechnics and billed as an immersive AR version of the games. There are rides, cast members, and all kinds of high tech experiments working together to make you feel like you're there. The park's version of Admiral Book is incredibly tall, and has an outfit that "must have been specially made in order to accommodate her bust".
The main military force in this universe is the Orbital Marine Corps. Following an invasion by shriekers which decimated the population of Earth, they are responsible for defending the survivors in orbital slums known as Stratocolonies.
The latest game in the series is War of Aegis: Infinite Praxis, a massively multiplayer RTS spinoff from the main skirmish FPS. The next release is expected to be War of Aegis 6, which is expected to be released in a few months.
The previous game is War of Aegis: Shadow Covenant III: Tybalt's Vengeance. The 'Shadow Covenant' series picked up during a hiatus in the main series, moving the action from human and shrieker colonies to drifting space hulks which had inexplicably been populated by zombies. These games are set three hundred years prior to War of Aegis 5, in which it was revealed that the shrieker invasion was motivated by a desire to control or destroy an ancient artifact known as the Unfolding Codex, which (it is heavily implied) will end up on Earth as a result of the plot of the final Shadow Covenant game and gives power over life and death. The game's developers have promised that each of the 7 planned games will reveal different aspects of how this happened, forming a longer story arc. Tybalt's Vengeance is the name of the derelict ship in this particular game, following the naming convention established by WA:SC I and II.
Adi also enjoys Aegis Conflict: Super Deformed Cartoon Carnage Squad, which is a spinoff using the original engine but all the uniforms changed to cell-shaded primary colours, character models as caricatures with heads as large as their bodies, and the aliens replaced by cameos from other shows including Bibi Babi Miko. It's a cartoony deathmatch game played for laughs. All 'injury' animations are replaced by characters staggering around with cartoon birds or stars circling their heads.
Mentioned in Trusting the Babysitter (2 years later) is War of Aegis: Shadow Covenant V: Another Eden. This one has more of the same plot, but also has worldwide leagues, including time-limited events with unique achievements and rewards. It appears that if you're a premium member, you can arrange to buy your achievements as actual medals and patches. The PVP stuff is separate from the story; although certain branches are unlocked by various achievements. There is also a mobile game, War of Aegis: Satellite Operations which seems to be some kind of resource management game, supporting a team of investigators on a derelict. Satellite can interact with Shadow Covenant IV and V as well as War of Aegis 6 (the same mobile game works with all 3 games; and has achievements for partnering with the same player as they complete all 3 story modes), allowing you to send upgrades to a friend who is playing on PC or console. It's asymmetric teamwork, and being in the same room as your satellite player may be something of an advantage in tournaments. The slang terms "an instance" and "a satellite" are used by gamers to refer to a single engagement on the main and mobile games respectively. Both games have offline story modes; although one oddity is that Satellite Operations does not have a competitive mode; the only multiplayer it supports is assisting players of the main games (although if you're assisting in a PVP match, you're effectively competing against other Satellite players who you can't actually see).
Satellite Operations is framed as a training simulation for strategy AIs, allowing it to simulate situations from both the War of Aegis and Shadow Covenant eras, as well as the Imperial Expansion age. The plot of this game later centres around a possibly-alien AI which has infiltrated the training system in order to better understand humanity; the story mode has new episodes released monthly, but many players expect that the explanation of who/what the mysterious AI Miranda actually is will only be accessible in optional missions unlocked by assisting players on War of Aegis 7 (which has yet to be officially announced, but there have been some leaks).
In Shadow Covenant I, the Terran Empire has peaked, started to stagnate, and is in danger of collapsing under its own weight. By the time of Shadow Covenant V, the decline of the empire is obvious and corruption is rampant. In the main War of Aegis games, the Empire exists in name only and humanity has splintered. Without the need to defend against alien assault, we get the feeling that the remaining offworld colonies would have rebelled to start a civil war at the time of Aegis 4.